The flight core, route system and VR experience language are advancing through one controlled production pipeline.
Limited-access experience
NuD-38
Playable VR flight simulation prototype
The forgotten aviation vision of the Nu.D-38 becomes perceptible again through VR, cinematic storytelling and a cockpit-scale experience.
Early private viewings are being planned for focused conversations with museums, archives, technology partners, aviation organizations and cultural institutions.
Current development status
NuD-38 is an active VR flight prototype shaped by archival research, an Unreal production pipeline and cockpit-scale experience design.
The Nu.D-38 feel is being shaped through control, weight, cockpit scale and route guidance.
Yesilkoy, Istanbul and Taskisla are being translated into a readable period flight route.
Photographs, newspaper material and technical references support the authenticity of the visual world.
Experience
Simulation, cockpit presence and archival storytelling meet inside one focused flight.
The user enters the cockpit of the Nu.D-38 and lives a short but powerful period flight from Yesilkoy toward Istanbul. The aim is not only to fly, but to feel the entrepreneurial spirit, technical courage and unfinished vision of the early Republican era.
Simulation layer
A controlled prototype built between flight experience, historical authenticity and cinematic presentation.
Media
When the archive begins to move, the world of NuD-38 becomes easier to enter.
Short motion studies connect hangar atmosphere, period aviation imagery and cockpit presence with the playable prototype footage that will follow.
Three-part route
Workshop, airfield and city become one continuous flight.
Besiktas Aircraft Workshop
The opening anchors the story in production: designing, building and establishing an aviation industry rather than simply importing aircraft.
Departure from Yesilkoy
The player takes off from a cockpit close to runway, hangar and apron. The Marmara horizon, airfield texture and engine sound establish the first memory of the route.
A moment over Taskisla
The 1942 letter-drop story turns the flight into more than a technical achievement: it becomes an invitation to the next generation of engineers.
Archive spine
The archive is a production infrastructure for visual accuracy and spatial scale.
Industrial ambition
Nuri Demirag's aircraft factory initiative defines the emotional center of the experience: the story is about the ability to build the aircraft, not only to fly it.
Hangar, assembly and repair
The industrial traces of Yesilkoy guide the scale of the airfield, the hangar facade and the spatial character players read before takeoff.
Taskisla letter drop
Reports in Tasvir-i Efkar describe Nu.D aircraft flying over the Higher Engineering School and dropping letters that encouraged students toward aviation.
The central aircraft
The Nu.D-38 is the vessel of the experience. Cockpit, exterior form, sound and motion are developed around one coherent sense of quality.
Archive traces
Aircraft form, spatial scale, route feeling and period atmosphere become legible through available sources.
Experience language
Cockpit proximity, readable Istanbul and restrained historical moments move in the same rhythm.
Cockpit proximity The first glance builds confidence through instruments, surfaces and controls within arm's reach.
Readable Istanbul Yesilkoy, the Marmara coast and the city silhouette are composed so altitude, direction and distance matter.
Restrained history Archival material becomes short, placed moments that support the flight without interrupting it.
Current prototype
A playable flight core, cockpit feel and route narrative are developing together.
The prototype focuses on a short, controlled and demonstrable VR flight experience rather than a broad game-world promise. Inside the Unreal Engine workflow, aircraft control, route guidance, cockpit geometry, Yesilkoy placement and layered flight audio are being developed together.
- Working now
- Aircraft pawn, cockpit cues, base route, audio loops and historical waypoint triggers.
- In development
- NuD-38 model finish, cockpit material depth, Yesilkoy airfield composition and Marmara ground character.
- Needed
- Archival photographs, aircraft references, period sound knowledge, 3D art support and production funding.
Experience formats
The priority is a VR flight experience that can stand on its own; the presentation scale can grow through the right partnerships.
NuD-38 is being shaped beyond home VR alone, with a language that can adapt to cockpit seating, exhibition demos and museum or event installations. A physical setup remains a higher-tier presentation layer, to be considered when the right partnership and production ground are in place.
Development outlook
First, a truthful encounter in the cockpit; then a measured path from archive to exhibition, and toward a wider narrative world.
Experience in the cockpit
The first aim is to gather the feel of the Nu.D-38, the short flight from Yesilkoy toward Istanbul and a private-viewing prototype into one strong scene.
Archive and institutions
Photographs, documents, technical references, museums and cultural technology partners deepen the historical ground and presentation language of the experience.
Expanding narrative world
Game, film and exhibition layers remain expansion possibilities after the Phase 1 experience proves itself.
Private viewing and partnership